magic sight permissions;
This post is to give permission or specifically deny permission for Alucard to see these things on your character. As mentioned in the link above, some characters may have dulled, faded, or obscured colors. This will also act as a handy reference for me.
Auras: It's assumed that every living thing has an aura to them since life itself is kind of magical. And undead themselves exist by some sort of force. So even if the person can't cast any magic themselves, their life force might be represented in some color and pattern. You can think of this as a character's energy signature, soul, etc. This aura color does not shift with things like mood; it should be as constant, unique, and recognizable to Alucard as something like the person's face ( which might mean shapeshifters and those that use glamours can still be identified ).
Threads: Threads are specifically magic that has the potential to be cast or is being cast. Typically people who have the ability to cast magic have threads projecting/trailing out of them or swirling around them. Something inherently magical like a dragon would probably have a strong aura but not threads unless it can cast spells. A person with magical potential would still have threads, they just might be more slight or tangled up.
Example 1: Non-magical person. Aura is smears of glittering gold that shift about their person.
Example 2: Magical person. Threads are a bright, spring green representing their wind magic.
Example 3: Magical person. Aura is blue/green of an elemental magician. Threads are a combo of the three elements they are able to weild: wind = green, water = midnight blue, earth = sand (This is Alucard's)
Example 4: Magical person. Aura is oil slick black. Threads are iridescent silver. The threads are tangled up into a knot above their head because they have not yet learned how to wield their magic.
Magical Items: Items that are enchanted look to Alucard like they've had a tapestry woven around their physical form. Given enough time, he can discern what manner of magic they can do and maybe even who enchanted the item.
Player Name: Your name. No need to do this more than once if you're posting multiple characters in the same comment.
Muse Name: Character name
Journal: Journal username
Aura: Is this character a spellcaster? Inherently magical in some way? What colors would be associated with their general person/soul? Is there any particular pattern to it or anywhere color would concentrate?
Thread Color(s): What color is the magic they cast? What color threads might drift off them even when they aren't casting?
Magic Items: No need to describe every one if you don't want to, especially if you already have a list somewhere (just link). This is also just a yes/no to Alucard being able to see them.
Limitations: Anything you don't want Alucard to notice/see?
no subject
Muse Name: Xenk Yendar
Journal:
Aura: The dimmest possible teal you can imagine, like a whisper, almost like fog that trails out of him. Since Xenk is partly undead, his aura might actually shift between being visible and invisible, or just be so dim that's it hard to see.
Thread Color(s): Yellow/Gold. Solid, sparkling gold for his radiant magic thanks to Tyr. He has potential for other elements, and likely a skill at necrotic (green) magic, but he won't ever use it. (Haha, unless...?)
As far as Xenk's curse, Alucard might get see a strange teal/red coming from the Thayan mark on his forehead. The curse affects him all over, but it centers there.
Magic Items: Xenk's daggersword is enchanted! He can throw it and draw it back using radiant magic. The blade has some words inlaid in Celestial, neither virtue nor blade shall break, so it was very likely enchanted and blessed by a Tyrian Cleric.
Limitations: None at all, go nuts!